FiveM Cops And Robbers Script Guide
Hey guys! Ever dreamed of turning your FiveM server into the ultimate cops and robbers playground? Well, you’re in the right place! We’re diving deep into creating a thrilling game mode complete with high-speed chases, strategic arrests, and real-time player tracking. Buckle up, because this is going to be epic!
Introduction to Cops and Robbers in FiveM
Cops and robbers is a classic game that brings a dynamic, competitive edge to any FiveM server. The core idea is simple: one team plays as law enforcement, chasing down and arresting the other team, who play as criminals. To make this work seamlessly in FiveM, you need a robust script that handles player roles, manages the chase duration, implements an arrest system, and provides real-time player locations via blips.
The goal here is to enhance gameplay by creating a fun and engaging environment where players can experience the thrill of a police chase or the tension of a daring escape. A well-designed script can transform your server into a hotbed of action, attracting more players and keeping them hooked. So, let’s get into the nitty-gritty of what this script needs to do.
Key Features of a Great Cops and Robbers Script
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Player Roles and Assignments: The script needs to automatically assign players to either the cops or robbers team. This can be done randomly or based on player preferences, but it needs to be fair and balanced to ensure an enjoyable experience for everyone. A good system will also handle reassignments if players disconnect or switch roles mid-game.
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10-Minute Chase Timer: A fixed duration for the chase adds a sense of urgency and excitement. The 10-minute timer ensures that the game is fast-paced and keeps players on their toes. The script needs to accurately track the time and signal when the chase is over, either by announcing the end or triggering specific in-game events.
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Detailed Arrest System: This is where the script gets really interesting. Cops need to have a way to arrest robbers, and robbers need to face consequences for getting caught. This can involve handcuffing, transporting prisoners, and processing them at a police station. The arrest system should be interactive and immersive, adding depth to the gameplay.
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Dynamic Blips for Real-Time Tracking: Nothing amps up the thrill like knowing where your opponents are. Dynamic blips that show the real-time locations of both cops and robbers on the map are crucial. These blips need to update frequently and accurately, allowing for strategic gameplay and intense chases.
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Game End Conditions: The script needs to know when the game ends. This can happen in one of two ways: either the 10-minute timer runs out, or all the robbers are arrested. When the game ends, the script should announce the winner and possibly reset the game for another round.
Implementing Player Roles and Assignments
Alright, let’s dive into the technical side of things. The first step in creating our Cops and Robbers script is handling player roles. This involves assigning players to either the cop team or the robber team. There are a few ways we can approach this, each with its own pros and cons.
Random Assignment
One simple method is to randomly assign roles when a player joins the game or when a new round starts. This ensures fairness and prevents players from always choosing the same role. Here’s how you might implement it:
- Event Listener: Listen for the
playerSpawned
event. This event is triggered whenever a player spawns into the game, either for the first time or after respawning. - Role Selection: Use a random number generator to decide whether the player will be a cop or a robber. For example, if the random number is less than 0.5, assign the player to the cop team; otherwise, assign them to the robber team.
- Role Persistence: Store the player’s role in a variable. This can be a global table or a player-specific data structure. This ensures that the player’s role is remembered for the duration of the game.
- Team Uniforms and Weapons: Give the player the appropriate uniform and weapons based on their role. Cops might get police uniforms and firearms, while robbers might get civilian clothing and different types of weapons.
Role Preference System
A more sophisticated approach is to allow players to choose their preferred role. This can make the game more enjoyable for players who have a strong preference for playing as either cops or robbers. Here’s how you can implement a role preference system:
- Role Selection Menu: Create a menu that allows players to choose their preferred role. This can be a simple text-based menu or a more elaborate UI.
- Preference Storage: Store the player’s role preference in a database or a server-side variable. This ensures that the preference is remembered between game sessions.
- Role Assignment: When a player joins the game or a new round starts, check their role preference. If their preferred role is available (i.e., the team isn’t full), assign them to that role. If their preferred role isn’t available, assign them to the other role or put them in a queue.
- Balancing Teams: Make sure to balance the number of players on each team. You can set a maximum number of players for each team or use an algorithm to ensure that the teams are roughly equal in size.
Role Switching
Another cool feature is allowing players to switch roles mid-game. This can add an extra layer of strategy and excitement. For example, if a cop gets killed, they might respawn as a robber, or vice versa. Here’s how you can implement role switching:
- Role Switch Command: Create a command that allows players to switch roles. This could be something like
/switchrole
. - Cooldown Period: Implement a cooldown period to prevent players from switching roles too frequently. This ensures that the game remains balanced and fair.
- Role Reassignment: When a player switches roles, update their role variable and give them the appropriate uniform and weapons.
Setting Up the 10-Minute Chase Timer
Now that we’ve got player roles sorted, let’s tackle the 10-minute chase timer. This timer is crucial for creating a sense of urgency and keeping the game fast-paced. Here’s how you can set it up:
Starting the Timer
- Game Start Event: Trigger the timer when the game starts. This could be when a certain number of players have joined or when an admin starts the game manually.
- Timer Function: Use a server-side timer function to track the remaining time. FiveM provides functions like
SetTimeout
andSetInterval
that can be used for this purpose. - Time Variable: Store the remaining time in a variable. This variable needs to be accessible to both the server and the client so that the time can be displayed to players.
Displaying the Timer
- Client-Side UI: Create a client-side UI element to display the timer. This could be a simple text display or a more elaborate HUD element.
- Timer Updates: Use a client-side timer to update the UI element every second. This ensures that the timer is accurate and real-time.
- Synchronization: Synchronize the timer variable between the server and the client. This ensures that all players see the same remaining time.
Ending the Chase
- Timer Expiry: When the timer reaches zero, trigger the end of the chase. This can involve announcing the winner, resetting the game, or transitioning to a different phase of gameplay.
- Game Over Event: Trigger a game over event to signal that the chase is over. This event can be used to perform cleanup tasks, such as resetting player roles and clearing blips.
Creating a Detailed Arrest System
The arrest system is the heart of the Cops and Robbers game mode. It needs to be detailed and interactive to provide a satisfying experience for both cops and robbers. Here’s how you can create a robust arrest system:
Arrest Actions
- Handcuffing: Implement a handcuffing mechanic that allows cops to restrain robbers. This could involve a key press or a contextual menu option.
- Animation: Play an animation when a cop handcuffs a robber. This adds visual feedback and makes the arrest feel more realistic.
- Restricting Movement: Restrict the movement of handcuffed robbers. They should be unable to run, jump, or use weapons.
Transporting Prisoners
- Vehicle Integration: Allow cops to transport arrested robbers in police vehicles. This can involve dragging them into the vehicle or using a special transport system.
- Prison Cells: Create prison cells at the police station where arrested robbers can be detained.
- Processing System: Implement a processing system where cops can officially book arrested robbers. This could involve filling out forms or performing other administrative tasks.
Consequences for Robbers
- Jail Time: Assign jail time to arrested robbers. This could be a fixed duration or based on the severity of their crimes.
- Loss of Items: Remove any illegal items from arrested robbers. This adds a risk-reward element to the game.
- Respawn Restrictions: Restrict the respawn options for arrested robbers. They might have to wait a certain amount of time before respawning or respawn in a less advantageous location.
Implementing Dynamic Blips for Real-Time Tracking
Dynamic blips are essential for tracking players in real-time. They allow cops to see the locations of robbers and vice versa, adding a strategic element to the game. Here’s how you can implement dynamic blips:
Creating Blips
- Player Spawn Event: When a player spawns, create a blip for them. This blip should be visible to the opposing team.
- Blip Properties: Set the blip properties, such as its color, icon, and size. Cops and robbers should have different blip colors and icons to make them easily distinguishable.
- Blip Visibility: Control the visibility of blips based on player roles. Cops should see robber blips, and robbers should see cop blips.
Updating Blip Positions
- Position Updates: Continuously update the blip positions as players move. This can be done using a server-side timer or a client-side event handler.
- Synchronization: Synchronize the player positions between the server and the client. This ensures that blips are accurate and real-time.
- Performance Optimization: Optimize the blip update frequency to avoid performance issues. You don’t need to update blips every frame; updating them every second or two is usually sufficient.
Removing Blips
- Player Death: When a player dies, remove their blip. This prevents confusion and ensures that the map is not cluttered with unnecessary blips.
- Game Over: When the game ends, remove all blips. This cleans up the map and prepares it for the next round.
Ending the Game and Declaring a Winner
Finally, we need to implement the game end conditions and declare a winner. The game can end in one of two ways: either the 10-minute timer runs out, or all the robbers are arrested. Here’s how you can handle game end conditions:
Timer Expiry
- Timer Check: Continuously check the timer on the server. When the timer reaches zero, trigger the game over event.
- Winner Declaration: If the timer expires, declare the cops as the winner if there are any robbers still at large. If all robbers are arrested before the timer expires, declare the cops as the winner.
All Robbers Arrested
- Arrest Tracking: Keep track of the number of robbers who have been arrested. This can be done using a server-side variable.
- Arrest Check: After each arrest, check if all robbers have been arrested. If they have, trigger the game over event.
- Winner Declaration: If all robbers are arrested, declare the cops as the winner.
Game Over Event
- Announcement: Announce the winner to all players. This can be done using a server-side chat message or a UI element.
- Cleanup: Perform any necessary cleanup tasks, such as resetting player roles, clearing blips, and removing weapons and uniforms.
- Game Reset: Reset the game for another round. This can involve starting the timer again, reassigning roles, and teleporting players to their starting locations.
Conclusion
Creating a FiveM Cops and Robbers script is a complex but rewarding project. By implementing key features like player roles, a 10-minute chase timer, a detailed arrest system, and dynamic blips, you can transform your server into a thrilling battleground for law enforcement and criminals. Remember to focus on creating a balanced and enjoyable experience for all players, and don’t be afraid to experiment with new features and mechanics.
So, there you have it, guys! A comprehensive guide to creating your own FiveM Cops and Robbers script. Get out there, start coding, and turn your server into the ultimate cops and robbers arena. Happy scripting!